Ultimate Godspeed is a multiplayer party racing game set in a universe ruled by different tribes of gods: There are gods that command the winds, nature, technology, or even death. The player controls one of the divine champions, chosen for the Kagashi Festival. A racing event in honour of the gods.
A game session consists of up to 9 rounds in which the players race from point A to point B while collecting points. Each round starts with the players choosing from an assortment of randomly generated items. The chosen items are then placed all over the level by the players.
Items in Ultimate Godspeed are level objects like ramps, platforms, holes or traps like an ice patch where you lose control, deadly rotating saw blades or oily surfaces which can obscure the player’s sight. These items allow for different playstyles like building shortcuts, blockades or chaotic death traps.
After placing the items, the players race. They can drift, boost or jump across the level, while evading traps and using shortcuts.
A round ends when all players either died or reached the goal. They are then rewarded with points for rank, speed and traps. They can even lose points.
This process then repeats, while items from previous rounds remain, which leads to fascinating new ways to traverse the level or just utter chaos.
The goal is pretty simple: The player with the most points wins.
Andri Weidmann, Community Manager
- Place and Race party game
- chaotic and fun
- higly replayable
- Nintendo Switch
- Photon Fusion
About the Studio
Ninoko is an independent game studio based in Zurich. Founded by Pierre Lippuner, Jan Schneider and Denise Hohl in fall of 2020, the studio is currently working on their first official release. The team is also a part of the mentorship program of the Swiss Game Hub. The three members graduated from the Game Design bachelor at the ZHdK in summer 2020 and have collaborated on different game and interactive media projects in the past. They all are generalists who can find their way around programming, animation and art with different specialisations.
Pierre Lippuner, project lead & game designer
- Pierre Lippuner, Project Lead
- Denise Hohl, Art Lead
- Jan Schneider, Tech Lead
- established September 2020